Some renders from Substance Painter of plates and panels, from a boolean kit for MODO Mesh Ops and the MOPS Booleans kit.
Low poly triangulated meshes baked in MODO using the Rounded Edge shader and imported into Painter as FBX for texturing. The meshes are then baked in Painter to produce all the maps apart from the Normal map created in MODO, this is combined with any Normal maps Substance Painter creates in the texturing process.
It is a fast and light weight way to work a little tricky at first to get the Normals right for importing into Painter but once that is done it works very well.
See the original post for more information: Plates and Panels Kit