Sci-Fi Capsule - Substance Designer

Mark b tomlinson capsule final 04

Sci-Fi Capsule - Rounded Cylinder

Mark b tomlinson capsule final 03

Sci-Fi Capsule - Base

Mark b tomlinson capsule final 02

Sci-Fi Capsule - Top

Mark b tomlinson capsule final 08

Sci-Fi Capsule - Plane

Mark b tomlinson capsule final 06

Sci-Fi Capsule - Rounded Cube

Mark b tomlinson capsule final 05

Sci-Fi Capsule - Tiled

Mark b tomlinson capsule final 07

Sci-Fi Capsule - Sphere

Mark b tomlinson capsule final 01

Sci-Fi Capsule - Rounded Cylinder

Mark b tomlinson capsule 08

Sci-Fi Capsule - Alternative Colour Design

Mark b tomlinson capsule final base mesh

Sci-Fi Capsule - Base Mesh

Mark b tomlinson node graph

Sci-Fi Capsule - Node Graph

Mark b tomlinson capsule final emisive

Sci-Fi Capsule - Emissive

Mark b tomlinson capsule final height

Sci-Fi Capsule - Height

Mark b tomlinson capsule final normal

Sci-Fi Capsule - Normal

Mark b tomlinson capsule final ao

Sci-Fi Capsule - AO

Mark b tomlinson capsule final basecolour

Sci-Fi Capsule - Basecolor

Mark b tomlinson capsule final metal

Sci-Fi Capsule - Metal

Mark b tomlinson capsule final rough

Sci-Fi Capsule - Rough

Texture based model using Substance Designer height maps and render subdivision meshes to create pseudo geometry. Only base forms Cylinder, Cube and Plane used all details created inside Substance Designer.

Date
August 30, 2018